Wolvian
The Wolvians are a race of wolf like humanoids, they live in packs and are notorious for their more feral ways, including fighting for control and keeping the weak as breeding stock.
Overview
Wolvians vary in their view of people outside their pack, some packs are friendly where others are very much not. It is common for members of a pack to fight for control, usually not succeeding, with the loser typically ending up either dead or humiliated. It is also common for a pack to attack another pack, with the pack that comes out on top usually forcing the survivors to join their own pack as slaves to breed or do the jobs considered to be only worthy of the weakest among their people.
Wolvians do not fit amongst other races due to being far more feral, as such they are generally outcast. Many people avoid travelling to Midnight, however many adventurers that have made the journey often do not return, ending up captured by wolvians and diversifying the races genetic material.
Culture
Wolvians do not adhere to a typical culture, as such they do not have a currency or even any cities, they do however form packs which rely on strength to decide a leader. If a wolvian wishes to take control of a pack they must defeat the previous leader in combat, this results in a more violent culture. Some packs are more friendly and will trade with others, however these tend to exist outside of midnight, or on Mount Winter.
Wolvians worship Dusk Cryptic and Luna with a temple to Dusk on the top of Mount Winter, guarded by the biggest pack. Due to this pack being guardians of the temple, they tend to be more civilised and remain unchallenged due to the presence of the champion. The pack on Mount Winter is usually led by a wolvian known as The Eclipse, which appears to be one of the very few things passed down amongst wolvians.
Magic
Matter Manipulation
Wolvians are capable of using Matter Manipulation to control aspects of the world around them through combinations of the raw mana elements of Fire, Water, Earth and Air, this is not controlled by internal mana within Wolvians, and is instead an external force they can control.
Wolvians are capable of mixing forms of Matter Manipulation to manipulate more types of matter, for example plasma, lava and ice.
Biology
Wolvian biology is notable amongst the humanoid races of Mekkan for being much more primal and animalistic, this does not always apply however it is much more common to see Wolvians with more animalistic traits.
The feet and legs of a Wolvian can often be digitigrade like that of the animal species of wolves on Midnight, this trait is theorised to still exist as it can prove beneficial for hunting which is extremely common on Midnight. Wolvians with this trait frequently have fur extending up from their feet to at least their knees, however sometimes their entire legs are covered in fur.
Wolvian ears are formed in such a way that gives them excellent hearing capabilities in order to precisely locate their prey, some Wolvians also have more fur on their ears to protect them from colder climates both around Mount Winter and the southern end of Midnight.
Generally speaking Wolvians are of a much larger stature than other races, with common heights ranging between 1.8m-2.3m. Not all Wolvians fit this range however, some are much smaller and some are of much larger sizes. The largest known Wolvian on Mekkan exceeded 4m in height, although this is not a common occurence.
Wolvians are more commonly intersex when compared to other races, the reason for this is unknown. Male and intersex wolvians more often than not have a penis with a knot. Due to the culture of Midnight resulting in defeated Wolvians being made to submit to those that defeated them it has been theorised the knot is designed to assist in Wolvians breeding the loser.